Every reasonable texture pack features an exiting addon. You understand that a very important factor that just helps it be so good? It could be an easy wood texture or the way pickaxes look or in cases like this, the sky. The Inspiration Texture pack by TobiwanK3nobi has undoubtedly wonderful looking skies, presented by MCPatcher’s latest Better Skies feature which allows texture artists more control on the skybox in Minecraft Skin Editor. The others of the pack is not too poor either, with good and clean blocks that produce the surface of a building look excellent, thus the pack’s motto ‘A texture pack for designers.’ Let us have a closer look.
As always I’ll start with the landscape. One of many things I prefer most about trying new texture bags is taking the first glimpse at the terrain. It shows off the feeling of any pack very properly, and it’s number different with this specific one. The landscape is just a bit darker than most bags, however, not too dark that maybe it’s considered a dark pack. The pack complements trees, detailed dust and stone, and pulls it down quite nicely considering it’s only 32x. It’s some noise in distant objects, insufficient to bother the common individual, only very fussy players. Ores are nothing special and very simple, but each one of these has it is own pattern that is always welcome.
The sky, which can be probably the most readily useful thing about the pack, is very practical and detail by detail, Clouds are on the horizon and in the sky, the Sun has lively rays and the North Star is definitely visible, day or night, for navigation. Sunsets and sunrises look fantastic, and look better than those of any pack on the market. Items get some very strange turns with some of these significantly changing the appearance, like rotten flesh becoming a cut-off zombie knee and resources being truly a bit skinnier than usual.
Like I mentioned in the launch, this texture pack serves properly to large houses, so large systems and similar creates will appear fantastic. The building blocks aren’t very detailed, but are easy and really supply the exterior of any building a pleasant look. Exactly the same can’t be said for the inside however. It can only be therefore realistic, since that is only a pack, and it shows in indoor areas where designs can be observed close-up and since the pack tries to take a more realistic look having less detail really stands out.
Enemies are boring and monotonous, nothing special, like in many texture packages. Don’t hold this contrary to the pack though, opponents look fine, they just do not succeed like some other elements of the pack do. The Nether is really a low point for the pack with designs being bland and not nearly comprehensive enough. Soulsand specifically is awful while the remaining designs would be good with some slight modifications or additional details to make them more interesting.